Price : $10.00
Sid Meier's Pirates is a classic game all the way back from the era of MICRO PROSE and the Commodore 64! It's had many re-releases for a variety of computer types and consoles over the decades, all of them have been excellent for their time and the most recent PC iteration of this lighthearted swashbuckling gem was released by 2K Games in 2005 with some welcome additions that run alongside the tried and true core. I played this game to death in three different eras (1987, 1994, and 2005 versions) and I would have to say that this one, while a bit cartoony and sometimes silly, is the best.
The intro sequence for new games explains the story well enough. While a child your family was part of the upper-middle class society when one fateful night a large shipment was lost at sea and the evil Marquis de Montalban takes your family captive to work off their debt to him but you escape. Years later, a grown man, you enter a tavern where you are given the option to enter your name, the level of difficulty you wish to play at, one of five skills that you excel in, and a captain (nation) to sign on with. The captain turns out to be a ruthless pirate, you lead a coup to take over the ship, and now stand at the helm with the crew cheering you on, The New World before you, a medallion with a picture of your family close to your heart, and at least one villain who needs avenging.
| Sailing into port for the first time... |
So what exactly do you do in Sid Meier's Pirates? Well, it's a swashbuckling adventure so once you pull into port and meet with the governor he will give you a letter of marque which authorizes you to attack enemy ships / ports, claim all the plunder for yourself, and get rewarded for it by the nation you chose to sail with. The governor will also introduce you to his (very eligible) daughter and inform you that a small enemy merchant vessel was just spotted near the port. (This encounter serves as the combat tutorial for both ship to ship and swashbuckling mini-games) After that it's up to you. The Caribbean is a large area, full of adventure, plunder, and quests with special rewards all their own. You can sink ships, cross swords with other captains, hunt down famous pirates, follow treasure maps, upgrade your ships, romance governors' daughters, sneak into enemy cities, sack enemy cities, and of course locate, rescue and avenge your family.
Pirates is an arcade type adventure game so you don't play it for its amazing depth or strategic value. It's a colorful inviting and fun romp about the Caribbean that you can lose yourself in without thinking too much. You sail in your flagship (with however many other ships in your possession tagging along behind you) using the numb pad or arrow keys. From this 'overland view' you can sail to various ports, engage other ships, or make landfall. The action takes place in the various mini-games that trigger according to your decisions. They aren't overly difficult but they are colorful and well executed. Here's an overview of the sort of fun that can be had here.
Ship to Ship Combat
Swashbuckling
Every time you ram another ship, challenge someone to a duel, or storm the ramparts of an enemy port it is time for some sword to sword fun. You begin by choosing your weapon (either rapier for quick attacks, cutlass for quick defense, or longsword for a balanced approach) and maybe taking a shot at the enemy captain with a pistol or two. Your crew engages the enemy crew all around you and their numbers are displayed at the bottom of the screen. You use the numb pad to either attack or defend from the high, middle, or low positions.This game is all about timing. When you see the enemy captain preparing to strike use the appropriate defense to block his shot and knock him off balance. Use attacks when you see an opening. Whoever makes a successful attack will knock the other a few steps back. If you make an unsuccessful attack you get a speed penalty. You win either when your opponent gets pushed off the ship or if he runs out of crew. This is the basic mechanism of the game but it's clothed in fun and exciting aesthetics; crew sword fighting and swinging around you, explosions, and short but seamless cut-scenes make this a suitably adventurous (yet simple) game of speed and reflexes.
Dancing and Romancing
Treasure Hunting
Person Hunting
Sneaking into Enemy Territory
You may run into a situation where you need to get into port but that particular port does not want you inside it. Time for the stealth mini-game! Armed with a backjack you stalk the streets at night trying to get to either the governor's mansion or the tavern near the centre of town. You must avoid the guards, whose line of sight is visualized by the light of their lanterns, and if they catch you they will put you in the dungeon. You are, of course, smarter and more dexterous than city guards and are able to climb vine covered walls, hide behind hay stacks, and sneak behind guards to knock them out. If things get too risky you can leave the city by making your way back to any one of the four edges of the map.
Capturing Ports
Upgrade Hunting
Plundering The Treasure Fleet and Simple Economics
Every year The Spanish Treasure Fleet, four huge galleons loaded full of gold and luxury goods, makes its way to each of the ports along The Spanish Main collecting taxes and tribute to send back to Spain. If you can find it, you can plunder it, or at least you can try. There are also smaller 'treasure ships' that a local barmaid or governor's daughter could tip you off on. Smugglers tend to carry valuable cargo in small ships, and intercepting a military payroll always feels nice. There are six commodities in Pirates, food which your crew eats, luxuries and spices, which sell for a high price, goods and sugar which sell for a lower price, and cannons which your ships use to shoot things. Different ports will pay different amounts for these goods and depending on what you're carrying it may be worth paying the local tavern a visit to find out who is buying for the highest price.
Dividing the Plunder and Retirement
Every few years of game time it is advisable that you end your expedition and divide the plunder with your crew. They tend to get a but cranky if they've been sailing with you for five years in a boat overflowing with gold and they still all they want to do is take their share and get off the boat. Dividing the plunder gives each crew member their share while you the captain get a larger share which increases according to the difficulty level you are playing at. All extra goods and ships are sold for gold coin and you will be given the option to plan another expedition either at current level or the next level of difficulty, or retire from pirating altogether. If you plan another expedition then you start afresh with your flagship, a happy crew, and a small stash of gold ready to tackle The Spanish Main all over again. If you retire from pirating then you get a high score based on how much wealth, land, fame, and titles you acquired, if you found love, how many family members you rescued, treasures found, famous pirates defeated, villains avenged, how old you are, etc. and your score determines what your retirement looks like. It is actually quite difficult to get a perfect score but that's probably a good thing.
Conclusion
Sid Meier's Pirates is a kid friendly game with lots of nostalgia value. Anyone who enjoyed an earlier editions of the game in their childhood will really appreciate this title. Newcomers may also be won over by its charm but serious gamers may find it a bit too cartoonish, simple, or repetitive. I think that casual, young, and nostalgic gamers can have a lot of fun with this title and I plan on introducing it to my kids when they are old enough. For $10 it is an excellent value and a good game to own.

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